207 research outputs found

    Simulating Cellular Communications in Vehicular Networks: Making SimuLTE Interoperable with Veins

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    The evolution of cellular technologies toward 5G progressively enables efficient and ubiquitous communications in an increasing number of fields. Among these, vehicular networks are being considered as one of the most promising and challenging applications, requiring support for communications in high-speed mobility and delay-constrained information exchange in proximity. In this context, simulation frameworks under the OMNeT++ umbrella are already available: SimuLTE and Veins for cellular and vehicular systems, respectively. In this paper, we describe the modifications that make SimuLTE interoperable with Veins and INET, which leverage the OMNeT++ paradigm, and allow us to achieve our goal without any modification to either of the latter two. We discuss the limitations of the previous solution, namely VeinsLTE, which integrates all three in a single framework, thus preventing independent evolution and upgrades of each building block.Comment: Published in: A. Foerster, A. Udugama, A. Koensgen, A. Virdis, M. Kirsche (Eds.), Proc. of the 4th OMNeT++ Community Summit, University of Bremen - Germany - September 7-8, 201

    Simulating Cellular Communications in Vehicular Networks: Making SimuLTE Interoperable with Veins

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    The evolution of cellular technologies toward 5G progressively enables efficient and ubiquitous communications in an increasing number of fields. Among these, vehicular networks are being considered as one of the most promising and challenging applications, requiring support for communications in high-speed mobility and delay-constrained information exchange in proximity. In this context, simulation frameworks under the OMNeT++ umbrella are already available: SimuLTE and Veins for cellular and vehicular systems, respectively. In this paper, we describe the modifications that make SimuLTE interoperable with Veins and INET, which leverage the OMNeT++ paradigm, and allow us to achieve our goal without any modification to either of the latter two. We discuss the limitations of the previous solution, namely VeinsLTE, which integrates all three in a single framework, thus preventing independent evolution and upgrades of each building block

    Modeling unicast device-to-device communications with SimuLTE

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    In LTE-Advanced (LTE-A), device-to-device (D2D) transmissions allow two peering User Equipments to communicate directly without using the Evolved Node-B as relay. D2D is regarded as one of the enablers to bring LTE-A in the context of vehicular networks, smart cities, or M2M applications. Research on this topic is mostly carried out through link-level simulations. In this work, we describe instead the modeling of D2D into a system-level simulator, namely SimuLTE, which enables us to analyze the performance of applications and higher-layer protocols using D2D transmission. We first describe the modeling within the SimuLTE architecture, then we validate it and analyze the performance of D2D communications with frequency reuse

    Performance evaluation of TCP-based traffic over direct communications in LTE-Advanced

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    Direct (or device-to-device, D2D) communications are being investigated in the framework of LTE-Advanced. They allow one-to-one communications between two endpoints, under the control of the eNodeB, which allocates resources for the d2d flow, but does not act as a relay for its traffic. The direct link can also be used for file transfer or proximity-based browsing, i.e. applications running on TCP. In this paper, we evaluate the performance of TCP-based traffic transported through the direct link, in several scenarios. We show and explain non-intuitive results, which arise from the interplay of TCP and LTE-A protocol mechanisms, and compare the existing TCP versions in a dynamic environment, where mode switches between the direct and the infrastructure link may induce periodic losses

    Modeling X2 backhauling for LTE-Advanced and assessing its effect on CoMP Coordinated Scheduling

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    Many LTE-Advanced algorithms and protocols rely on node coordination and cooperation to reduce power consumption, increase spectral efficiency and improve cell-edge performance. Functions such as Coordinated Multi Point, Network Assisted Handover, etc., require a standard connection among nodes to support their operations. The LTE X2 interface meets the above requirements and allows operators to connect nodes for both rel-8 and more advanced (e.g rel-13) functionalities. In this work we describe the modeling of X2 within the SimuLTE system-level simulator. Most research works assume an ideal X2 connection, with null delay and infinite bandwidth. However, the X2 delay and bandwidth do affect the behavior and performance of the aforementioned algorithms. Thus, using CoMP Coordinated Scheduling as a case-study to test X2 functionalities, we show how X2 round-trip delay affects the performance of the CoMP scheduler

    Simulating device-to-device communications in OMNeT++ with SimuLTE: scenarios and configurations

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    SimuLTE is a tool that enables system-level simulations of LTE/LTE-Advanced networks within OMNeT++. It is designed such that it can be plugged within network elements as an additional Network Interface Card (NIC) to those already provided by the INET framework (e.g. Wi-Fi). Recently, device-to-device (D2D) technology has been widely studied by the research community, as a mechanism to allow direct communications between devices of a LTE cellular network. In this work, we present how SimuLTE can be employed to simulate both one-to-one and one-to-many D2D communications, so that the latter can be exploited as a new communication opportunity in several research fields, like vehicular networks, IoT and machine-to-machine (M2M) applications

    Modeling network-controlled device-to-device communications in SimuLTE

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    In Long Term Evolution-Advanced (LTE-A), network-controlled device-to-device (D2D) communications allow User Equipments (UEs) to communicate directly, without involving the Evolved Node-B in data relaying, while the latter still retains control of resource allocation. The above paradigm allows reduced latencies for the UEs and increased resource efficiency for the network operator, and is therefore foreseen to support several services, from Machine-to-machine to vehicular communications. D2D communications introduce research challenges that might affect the performance of applications and upper-layer protocols, hence simulations represent a valuable tool for evaluating these aspects. However, simulating D2D features might pose additional com-putational burden to the simulation environment. To this aim, a careful modeling is required in order to reduce computational overhead. In this paper we describe our modeling of net-work-controlled D2D communications in SimuLTE, a system-level LTE-A simulation library based on OMNeT++. We describe the core modeling choices of SimuLTE, and show how these allow an easy extension to D2D communications. Moreover, we describe in detail the modeling of specific problems arising with D2D communications, such as scheduling with frequency reuse, connection mode switching and broadcast transmission. We document the computational efficiency of our modeling choices, showing that simulation of D2D communications is not more complex than simulation of classical cellular communications of comparable scale. Results show that the heaviest computational burden of D2D communication lies in estimating the Sidelink channel quality. We show that SimuLTE allows one to evaluate the interplay between D2D communication and end-to-end performance of UDP- and TCP-based services. Moreover, we assess the accuracy of using a binary interference model for frequency reuse, and we evaluate the trade-off between speed of execution and accuracy in modeling the reception probability

    A fast and reliable broadcast service for LTE-advanced exploiting multihop device-to-device transmissions

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    Several applications, from the Internet of Things for smart cities to those for vehicular networks, need fast and reliable proximity-based broadcast communications, i.e., the ability to reach all peers in a geographical neighborhood around the originator of a message, as well as ubiquitous connectivity. In this paper, we point out the inherent limitations of the LTE (Long-Term Evolution) cellular network, which make it difficult, if possible at all, to engineer such a service using traditional infrastructure-based communications. We argue, instead, that network-controlled device-to-device (D2D) communications, relayed in a multihop fashion, can efficiently support this service. To substantiate the above claim, we design a proximity-based broadcast service which exploits multihop D2D. We discuss the relevant issues both at the UE (User Equipment), which has to run applications, and within the network (i.e., at the eNodeBs), where suitable resource allocation schemes have to be enforced. We evaluate the performance of a multihop D2D broadcasting using system-level simulations, and demonstrate that it is fast, reliable and economical from a resource consumption standpoint

    Scalable Real-time Emulation of 5G Networks with Simu5G

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    Real-time emulation of 5G networks is highly beneficial for several purposes, such as prototyping or performance evaluation of distributed applications meant to run on 5G networks, research demonstration, evaluation of other technologies (e.g., Multi-access Edge Computing) meant to interoperate with 5G access. In this work, we describe how to use Simu5G, a new end-to-end simulator of 5G networks based on OMNeT++, as a real-time emulator. We describe in detail the modeling choices that allow emulation to scale up without compromising accuracy. We present a thorough evaluation of the Simu5G’s emulation capabilities, showing that networks with hundreds of simulated users and tens of cells can be emulated on a single desktop machine

    Simulating LTE/LTE-Advanced Networks with SimuLTE

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    In this work we present SimuLTE, an OMNeT++-based simulator for LTE and LTE-Advanced networks. Following well-established OMNeT++ programming practices, SimuLTE exhibits a fully modular structure, which makes it easy to be extended, verified, and integrated. Moreover, it inherits all the benefits of such a widely used and versatile simulation framework as OMNeT++, i.e., experiment support and seamless integration with the OMNeT++ network modules, such as INET. This allows SimuLTE users to build up mixed scenarios where LTE is only a part of a wider network. This paper describes the architecture of SimuLTE, with particular emphasis on the modeling choices at the MAC layer, where resource scheduling is located. Furthermore, we describe some of the verification and validation efforts and present an example of the performance analysis that can be carried out with SimuLTE
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